Four semesters. (120 ECTS)
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Students of the master’s degree will develop expertise in modeling and treating geometric and volumetric data, as well as knowledge of the management, manipulation, interaction and rendering of highly complex geometric systems with application in fields such as industrial design, computer games, urban design, medical imaging, cultural heritage.
The master’s degree incorporates the latest advances in 3D computer graphics modeling, crowd simulation, real‐time rendering and animation, lighting effects, scientific visualization, interaction, mobile technology and augmented and virtual reality.
Upon completion of the degree, our graduates will possess the necessary skills to join a leading international corporation, create a start-up, or enroll in a doctoral program in any computer graphics field.
In the past, graduates have been hired by companies and universities such as Sener, ALMA IT Systems, Mediapro, Nvidia, HP, UB, Trinity College Dublin, the Universitat de Barcelona, and Linköping University. The faculty maintains continuous collaborations with these and other centers, including CNR-Pisa, Georgia Tech-Atlanta, CRS4-Sardenya, UPenn-Pennsylvania, Vall-Hebron Hospital, and INDO.
Candidates must provide proof of their English proficiency, with at least a B2 level of the Common European Framework of Reference for Languages (or equivalent).
Once you're inside the application form, you must choose the master Innovation and Research in Informatics. Once selected this master, you will be able to select the specialization Computer Graphics and Virtual Reality.
MIRI stands for Master in Innovation and Research in Informatics. This label identifies those programmes with a special focus on research and innovation. Graduates become the most knowledgeable and skilled professionals in their respective area. These programmes are highly specialized and they provide a two year immersion in the corresponding field.
The six MIRI programmes are:
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